﻿using System.Collections;
using System.Collections.Generic;
public enum EventType
{
	None,
}
public enum ListenerPriority
{
	ALWAYS_LAST = -99,
	LOWER = -2,
	LOW = -1,
	NORMAL = 0,
	HIGH = 1,
	HIGHER = 2,
	ALWAYS_FIRST = 99,
}

public struct EventTelegam  {
	int dataInt;
	float dataFloat;
	string dataStr;
}


public interface IEventListener
{
	void OnReceiveMsg(EventType type, EventTelegam t);
	ListenerPriority Priority();
	string ListenerID();
}

























